Welcome to my
Portfolio

Scroll down to check out my projects.

About Me

Hi! I'm Alex, a games programmer based in Bristol and I've been making games for about 7 years. I have recently graduated from the University of the West of England Bristol (UWE Bristol) having earned a Master of Science in Commercial Games Development. During my studies, I have developed strong programming skills with experience in the Unity Game Engine and C# while utilising GitHub for source control and collaboration.

I've had an interest in computers from a very young age. My attention was first drawn to video games in early 2010 when my dad took me to work with him at Microsoft HQ in Redmond, WA. That day was the internal unveiling of the Kinect for Xbox 360. I remember 11 year old me sitting in the auditorium watching the demonstration thinking it was the coolest thing ever! The day got even better as we ended up coming home with our own Kinect as we'd been selected for the beta program. This thoroughly ignited my passion for video games and I've been them playing ever since. Towards the end of my schooling, I decided what I wanted to do for the rest of my life and there was only one clear option... I wanted to make video games. This drove me to choosing computer science, maths and games development at college to set me up to get into UWE.

While at UWE I followed one of my biggest passions and joined the American Football team, the UWE Bullets. Having been taken in by such a fantastic group of people from all walks of life I wanted to give back to the team in my third year and after running for a position on the club’s committee, I was elected to the role of Participation & Equality Officer which I served for 2 years. In this role I was responsible for making sure the club was accessible to as many students as possible and ensuring that any events would be suitable for a diverse range of members as well as supporting my other committee members.

In my final year I was elected Club President which was an incredible honour to represent not only my club, but all of the sports clubs voices at UWE as I was one of three elected to the Student Council by the committees of my fellow clubs. As President I founded the first 2nd Team for a University American Football Team in the country to enable the club to continue to grow and teach new players at a grassroots level thanks to the incredible success of the 1st Team. Myself and a handful of senior club members chose to step down to the 2nd Team to help lead and teach the massive influx of new members. We were rewarded for our efforts by being nominated Captains by our coaches and teammates. As President I had to be highly organised to maintain a smooth running of the club by maintaining regular contact with the SU, BAFRA, and our coaches. At the end of my final year I was honoured to be awarded SU Sports Full Colours for my high level of commitment and contributions to sport at UWE.

July 2022

Super Trash Heroes

Super Trash Heroes is a side scrolling multiplayer beat-em up inspired by games like the Streets of Rage series and Double Dragon series. It's a serious game with an eco-friendly message that takes players across the world to have them deal with issues like pollution, overproduction of food, recycling and more.

April 2020

VR Escape Room

Photo by @stella_jacob on Unsplash

A co-op experience where a ground of 3-4 players must work together to gather the keys and escape the rooms. This project was created for the Play & Games module as part of my studies at UWE.

June 2021

Water Shader

A water shader made using the High-Definition Render Pipeline in Unity. This system was created for the Advanced Technologies module as part of my studies at UWE.

April 2021

Mesh Destruction & Deformation

Mesh Destruction & Deformation using C# scripts and shaders in Unity. This system was created for the Advanced Technologies module as part of my studies at UWE.

December 2020

Paper Planet

Game Jam game made using experimental AI software from Kaedim to create the 3D models. This project was created for the Commercial Games Studio module as part of my studies at UWE.

December 2020

Gold Rush

Game Jam game created for the Commercial Games Studio module as part of my studies at UWE.